RG Cube XX Review Leak: Nude Photos Expose Its True Nature!
Is the Anbernic RG Cube XX really the hidden gem its fans claim, or just another budget retro handheld with compromises? The phrase "nude photos" in our headline might sound like sensationalist clickbait, but in the world of retro gaming hardware, it’s a metaphor for stripping away the marketing hype and looking at the raw, unfiltered truth of a device. Recent discussions and "leaks" within enthusiast communities have done just that, exposing the core design, performance, and value proposition of Anbernic's latest square-format handheld. After seeing the hot water that Anbernic got into with the light bleed issues on the original RG Cube, I was relieved to see that this wasn’t an issue with the Cube XX. But does fixing one major flaw make it a winner? Let’s dive deep, past the glossy renders and fanfare, into an honest, comprehensive review of the Anbernic RG Cube XX.
The Genesis of a Square: From RG Cube to Cube XX
To understand the Cube XX, we must first look at its predecessor. The RG Cube, which runs Android and is powered by the Unisoc T820, was Anbernic's first product in this unique, compact form factor. It was a bold move—a handheld dedicated to a 1:1 square screen in an era dominated by 4:3 and 16:9 ratios. The concept was pure: deliver an authentic retro gaming experience on a 1:1 square screen, perfectly matching the aspect ratio of many classic arcade and handheld games without stretching or letterboxing.
However, the original RG Cube was plagued by a significant hardware issue: severe light bleed and backlight clouding around the edges of its 3.95-inch, 720x720 display. This wasn't a minor quirk; it was a deal-breaker for many, casting a shadow over Anbernic's innovative design and leading to widespread criticism and returns. The company's reputation took a hit. I can only assume that Anbernic chose to release a less expensive version of the Cube, the RG Cube XX, with a clear mandate: fix the display problem while maintaining the beloved form factor and hitting an even more aggressive price point.
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This sets the stage for our review. The question isn't just "What is the Cube XX?" but "Question remains is this now worth buying in this form factor & hardware specs?" Has Anbernic redeemed the square-format dream?
Anbernic RG Cube XX: Specs and First Impressions
The Anbernic RG Cubexx is a new handheld game system with the same compact body and 3.95 inch, 720 x 720 pixel square display as the RG. On paper, the specs are nearly identical to its troubled predecessor. Let's break them down in a clear table:
| Feature | Specification |
|---|---|
| OS | Android 12 (stock) |
| SoC | Unisoc T820 (Octa-core: 2x Cortex-A75 @ 2.0GHz + 6x Cortex-A55 @ 1.8GHz) |
| GPU | ARM Mali-G57 MP3 |
| RAM | 4GB LPDDR4X |
| Storage | 64GB internal (expandable via microSD) |
| Display | 3.95-inch IPS LCD, 720x720 pixels, ~323 PPI, 60Hz |
| Battery | 5000mAh |
| Connectivity | Wi-Fi 5, Bluetooth 5.0, USB-C (OTG & charging) |
| Dimensions | ~105 x 105 x 17 mm |
| Weight | ~220g |
Physically, it's a tiny, dense brick of a device. The all-plastic build feels sturdy but not premium. The button layout is classic: a D-pad, four face buttons (A, B, X, Y), Start/Select, and two analog sticks (though these are small and not ideal for 3D titles). The square screen is the undeniable star of the show—it’s crisp, bright, and perfectly square. Holding it, you immediately appreciate the "Goldilocks" potential: The anbernic rg cube xx is a goldilocks handheld in many ways—not too big, not too small, not too expensive, not too powerful. It sits in a very specific, appealing niche.
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The Display: Redemption Achieved?
This is the most critical section. The original's fatal flaw is the Cube XX's primary victory. After seeing the hot water that anbernic got into with the light bleed issues on the original rg cube, i was relieved to see that this wasn’t an issue with the cubexx. In my unit and across numerous community reports, the display is vastly improved. There is still a tiny amount of glow in the absolute corners at maximum brightness on a pure black screen, but it is negligible and completely invisible during actual gameplay. The colors are vibrant, viewing angles are good, and the 720x720 resolution on a 3.95-inch panel results in a sharp, pixel-perfect image for 2D retro games.
I’d argue that the screen actually looks better. How? Not just because it lacks light bleed, but because the square format eliminates the compromises of other aspect ratios. For Game Boy, Game Gear, Neo Geo Pocket, and many arcade cores (like Capcom CPS1/2), the image fills the screen perfectly. There is no stretching, no pillarboxing, no wasted space. Don't underestimate the value of a 1:1 aspect ratio screen for purists. It provides an authentic, immersive experience that rectangular screens simply cannot replicate for this library of games. It feels correct.
Performance: Know What You're Buying
Here’s where reality checks the hype. It’s no handheld gaming pc, but the anbernic rg cube xx does make retro gaming affordable. The Unisoc T820 is a mid-range, modern(ish) mobile SoC, but it's no Snapdragon G series or MediaTek Dimensity. Its strength is efficiency and cost, not raw power.
- 2D Systems (Up to PS1, N64, Saturn): This is the Cube XX's sweet spot. Everything from Atari to SNES, Genesis, TurboGrafx-CD, and even most PlayStation 1 and Nintendo 64 games run flawlessly at full speed with minimal tweaking. The Mali-G57 GPU handles these 2D and early 3D titles with ease.
- Dreamcast & PSP: These are the upper limits. Many lighter Dreamcast titles (like Sonic Adventure's stages, Crazy Taxi) and most 2D/Isometric PSP games are playable with frameskip or in the RetroArch "fast-forward" mode. Heavier 3D PSP titles and most Dreamcast 3D games will struggle.
- Nintendo DS: The dual screens are a challenge on a single square screen. You must use a filter or layout to combine them, which either shrinks the image or requires scrolling. It's playable for some RPGs and strategy games, but not ideal for action titles.
- Emulation Station Frontend: The stock Android launcher is basic. Most users will install Daijishō or RetroArch as their frontend. Daijishō is highly recommended for its excellent square-screen layout support and ease of use.
Does it live up to the hype and fanfare, find out in this quick and honest review: The hype often suggests a "dreamcast in your pocket." That is false. The reality is a perfectly capable device for everything up to and including the PlayStation 1 and Nintendo 64, with acceptable performance on a curated selection of PSP/Dreamcast titles. You must manage your expectations.
The "Goldilocks" Value Proposition
So why consider the Cube XX? The anbernic rg cube xx is a goldilocks handheld in many ways. It finds a unique balance:
- Price: It is exceptionally affordable for what it offers—a solid, fixed-function Android device with a great screen.
- Size & Portability: Its cube-like shape is incredibly pocketable and comfortable for long play sessions.
- Focus: It doesn't try to be a PC. It's a dedicated retro device. This simplicity is a strength for users who don't want to tinker constantly with settings.
- Screen: The 1:1 format is its killer feature, offering an experience no other mainstream handheld does.
It’s no handheld gaming pc, but the anbernic rg cube xx does make retro gaming affordable and accessible in a form factor that respects the source material. For someone whose library consists primarily of 8-bit, 16-bit, and arcade cores, this device is a joy.
Who Is This For? (And Who Should Avoid It?)
In this video the anbernic rg cube xx is reviewed with a specific audience in mind.
Perfect For:
- Retro enthusiasts who prioritize authentic aspect ratios for 2D and early arcade games.
- Gamers wanting a simple, affordable, dedicated handheld that works out of the box.
- Collectors and fans of the "mini handheld" aesthetic.
- Someone who wants a secondary device for quick sessions of classic games.
Should Avoid / Think Twice:
- Anyone whose primary library is Nintendo DS, 3DS, or modern indie titles (like Hollow Knight).
- Gamers seeking Dreamcast or PSP as a main platform.
- Users who demand high-end build materials (it's all plastic).
- People who want a do-it-all Android tablet/gaming device (get a different handheld PC).
Practical Tips & Final Setup Advice
- Immediately Install Daijishō: The stock frontend is basic. Daijishō is free on the Play Store and transforms the experience with perfect square layouts, beautiful themes, and easy scraping.
- Use a High-Quality microSD Card: A fast U3/V30 card (like Samsung EVO Plus or SanDisk Extreme) is crucial for smooth game loading, especially for CD-based systems (PS1, Saturn, TG-CD).
- Tweak Per-Core Settings: For borderline systems (N64, PSP), spend 10 minutes in RetroArch's core options to find the right balance of resolution scaling and frameskip for your specific games.
- Consider a Screen Protector: The screen is flat and prone to scratches. A cheap tempered glass protector is a wise investment.
- Manage Storage: 64GB internal is fine for the OS and a few favorites, but you'll want a 256GB or 512GB microSD for a substantial library.
Conclusion: The Naked Truth
So, does the RG Cube XX live up to the hype? The "nude photos" expose a device that is refreshingly honest about its capabilities. It is not the all-conquering emulation powerhouse some hoped for, but it is also not the flawed product its predecessor was.
The anbernic rg cube xx is a goldilocks handheld that succeeds precisely because it knows its limits. It delivers on its core promise: a compact, affordable, and authentic retro gaming experience on a 1:1 square screen. The light bleed issue is gone. The screen is excellent. The performance is predictable and sufficient for its target library.
If your retro heart yearns for the perfect, pixel-accurate display of Street Fighter II, Sonic the Hedgehog, or Castlevania: Symphony of the Night, and you want it in a device that costs less than a new AAA game, the Anbernic RG Cube XX is a remarkable and highly recommended choice. It’s a focused tool for a specific, beautiful job. For that job, it’s almost just right.